Rescheduled
This was a game made in two weeks for Acerola Jam 0, it has a theme of "Aberration." This was a solo-dev only game jam, and all assets and programming were done by me.
A screenshot of the calendar in Rescheduled
Blood Sucker
Blood Sucker is a speed platformer created for Pirate Software's 14th Pirate Jam. It was made in two weeks in Godot with assets from Ione Mullins.
A screenshot of Blood Sucker, showing the player, and Godot's in-engine lighting
Dogma
Dogma is a puzzle-platformer game made in Godot Game Engine with assets from Ian Will.
This game was made for Godot Wild Jam 58 in one week.
The main theme of the jam was "Rain or Shrine," with three optional restrictions; "Textless," "Windy," and "Mythological Mashup"
A screenshot of level 2 of Dogma, including the player, a barrel, and a sprout
FHSU Interior Scans
LIDAR-scanned FHSU building interiors created for a thesis project for fulfillment of a Bachelor's degree in Computer Science
A preview of Three separate scans of FHSU interior hallways
College Course Github Repositories
Over the course of my career at FHSU, multiple classes encouraged the use of GitHub for version control and assignment submission, and those are linked below.
Image Ditherer
This is a program to dither an image using Minimized Average Error dithering, as opposed to the Floyd-Steinberg dithering method, which most programs use to dither quantized images

References:
en.wikipedia.org/wiki/Floyd-Steinberg_dithering good pseudocode
en.wikipedia.org/wiki/Error_diffusion MAE dithering distribution matrix
https://www.geeksforgeeks.org/python-channel-drop-using-pillow

Tested on Windows and Linux